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Article Dans Une Revue Global Journal of Ecology Année : 2023

Futurable: Serious game to raise awareness by building futures

Résumé

Today, educational uses of games (serious games) and gamifi cation companies are multiplying, which are helping to extend the fi eld of games so that "the idea of games comes to apply to realities, to situations, to behaviors in connection with which its use, until recently, would have seemed inappropriate, even absurd or scandalous'. However, all these systems are based on very diverse educational and political models, constructing their public sometimes as receivers to be trained, consumers to be convinced, workers to be hired or citizens to be mobilized. This article makes it possible to present and analyze a concrete case of mediation and awareness-raising through play, in which the playful experience is articulated with the fi ctional creation of anticipation in an attempt to support an open form of democratic dialogue about cities and territories' evolution regarding climate change issues. This game that was developed is analyzed through this article.
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Dates et versions

hal-04292576 , version 1 (17-11-2023)

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Paternité - Pas d'utilisation commerciale - Partage selon les Conditions Initiales

Identifiants

Citer

Jules Sekedoua Kouadio, Manon Borgne, Irène Langlet, Alice Mounissamy, Joachim Müller, et al.. Futurable: Serious game to raise awareness by building futures. Global Journal of Ecology, 2023, 8 (2), pp.103 - 109. ⟨10.17352/gje.000089⟩. ⟨hal-04292576⟩
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